Setting: Religions

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The Divines (Core Pantheon) - Composed of 9 Gods and 4 demons lords

  • Most people worship the 9 main gods and choose to exclude the four demon lords although they are technically part of the same pantheon
  • Most commonly worshiped religion
  • ‘Gods’ divided into 3 pantheons
    • Death
      • Terra (The Mother) - God of death and birth
        • God of the cycle of life, death and rebirth. Represents the cycle of life and the acceptance of the natural order in order to accept death.
        • Worshippers tend to celebrate births and deaths with the same energy and level of celebration; excited for the person’s story beginning or in joyful reflection of the beauty of the final chapter
        • Has few “committed” worshippers, but is often invoked at births and funerals
      • Sa’vor (The Warrior) - God of death in combat and war
        • God of war, tactics and honorable death in combat
        • Worship encourages spartan living, regular training, fitness and the study of tactics and history
        • Soldiers are most common worshipers
      • Scaath (The Shade) - God of death through disease, poison and undeath
        • God of death through old age and mercy in ‘final days’
        • Commonly looked to for forgiveness of past sins
        • Undeath used as means of helping the living; those offering their bodies for this service are considered honored.
    • Knowledge
      • Vosher’Non (The Mage) - God of magic and arkane knowledge
        • Often depicted as wizened man with grey beard with an open book
        • Said to have been the first to speak with dragons and learn the secrets of the Arkane arts
        • Rarely directly worshipped, but is revered in every corner of Tesseris as the god of visions and understanding; a common saying amongst magi when they learn something new: “Taken right from Vosher’Non’s own spell book.”
      • Arasa (The Crone) - (old woman) God of wisdom, common sense, and medicine
        • Usually depicted as a kindly, old woman using sewing needs to knit a complex arcane pattern out of yarn
        • Prayed to while recovering from sickness or when in need of general advice in life
        • Said to have taught early man the healing arts
      • Eolas (The Sage) - God of secrets, lost knowledge, and ancient lore
        • An enigmatic deity said to reside in the lost places of humanity's past; guards the knowledge of ancient eras and is said to occasionally whisper secrets into the ears of the worthy
        • Often invoked for protection when investigating strange places or unexplored domains
        • Legend says he travels the world as a man of extremely advanced years and has a severely crooked back, his eyes hidden within a mysterious and ever-dark cloak; within his hand he carries a worn, leather book in which all places of lost lore and knowledge are said to be recorded
    • The ‘Old Gods’
      • Nadur (Embodiment of Nature [flora and fauna])
        • Depicted as a dryad
        • Believed to live in trees or other plants.
        • Prayed to for bountiful harvests and protection when traveling through wooded areas
      • Domhan (Embodiment of Earth [rocks, rivers, natural forces, etc])
        • Prayed to for rain, sun or other weather occurrences
        • Often invoked for mercy when a natural disaster or storm hits
      • Spio’rad (Embodiment of Spirit [spiritual nature in all things])
        • Said to embody the ‘spirit’ in all things to include both nature and mankind
        • Associated with Psychic ability and telekinesis
        • Symbols involve crystals or mists sometimes with vertically aligned eyes
  • 4 Demon lords are separate from the core Pantheon, but said to be attached to and opposed to it
    • Gea’Lach - The Wolf Demon - focus on slaughter, gorging and meaningless bloodshed.  Evokes a ‘pack’ mentality in murder or war; always follow the leader and act as commanded ; Were-wolves said to have descended from; Patron of Elemental Magic; Opposed theologically to The Blood Demon; semi-aligned to Brute
      • Cultists often wear wolf-pelts and meet in forested areas
      • Were-wolves held in high regard; occasionally entire cult-sects have sought to become were-wolves.
      • Cultists opposed to technological advancement and attempt sabatoge
    • Cruu’or - The Blood Demon - focus on torture and individual assassination; Vampyr said to have descended from; Patron of Blood Magic; opposed theologically to The Wolf; semi-aligned to Deceiver
      • Cultists worship of Vampyr as ‘god-like’
      • Vampyr commonly lead cults
      • Bathing in and drinking blood common practice for cultists
    • Bréaag - The Deceiver - focus on trickery, deception and lies. Takes particular pleasure in dragging down those of honest or virtuous intent. Will never say anything straight/directly if it can be done in riddle or ambiguity. A dark patron of Illusion spells. Opposes Brute; semi-aligned to Blood Demon
      • Cultists actively attempt to sew confusion and misinformation amongst governments, powers and leaders; avoid openly showing their character or demonic allegiance
      • Actively attempts to corrupt worship of others gods to a “false totem”, drawing the faithful into apostasy
    • Krieg’nik - The Brute - focus on individual, direct, single combat; seen as ‘most honorable’; encourages the dissolution of society into warbands; despises Deceiver; Semi-aligned to the Wolf
      • Cultists favor instigating open conflict and rebellion
      • Commonly worshiped by Thakorans

Other Religions:

  • Cults of Terrek
  • Cult of the ‘Lord of Gears’